It’s human nature to want to win. Who Wants to be a Millionaire, Shark Tank, Jeopardy, Survivor and Trivia are just some of the gamification successful techniques we’ve used.
Gamification can do more than engage the audience; it can elevate the educational aspect of the program as well. Once the audience is invested in the game aspect of the program, they will lean in and pay closer attention.
The Pando™ host has run of program and can engage venues and virtual attendees in 2-way dialogue throughout the event and remote polling capabilities. A proven way to make remote participants feel like they are an active member of the meeting.